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Old May 15, 2008, 04:46 PM // 16:46   #241
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Buffs: Everything nerfed due to PvP balances

Nerfs: Everything buffed due to PvP balances.
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Old May 15, 2008, 04:51 PM // 16:51   #242
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Quote:
Originally Posted by Tyla
I believe it allowed 10+ energy skills to be mashed on recharge for the duration on the skill.
Provided extremely strong energy management, just as Mind Blast did, just alot more powerful and straight off.

I'm not sure exactly how powerful it was though. I think it was used immensely on flag runners in GvG, so I'm guessing: Pretty powerful.
Throw up ether renewal, zealot's fire, and and any other toys you feel like. Spam the holy hell out of divine boon for infinite health and energy, whilst instagibbing anything near you with zealot's fire. Rinse, repeat, wipe hands on pants.

The other skills involved have now all been nerfed on account of mysticism, so it really would be fine to bring ether renewal back up.

Quote:
Originally Posted by Tyla
They were changed because Monks shouldn't have passive defense that is maintainable on it's own with 1-2 skills I believe. No cast time too!
They were changed to make them usable in a serious way. A 10 energy 10 second block stance on a 45s recharge by itself is useless since it will rarely be recharged when you need it. A 5 energy 4 second stance on a 15 second recharge allows you to pick and choose what needs to be blocked. They're immensely useful on casters to block physical spikes on demand.

So really, they were buffed hugely. I don't see any reason to revert them, since that would just encourage lame stance tanks.
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Old May 15, 2008, 04:51 PM // 16:51   #243
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So its coming today....




It begins....
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Old May 15, 2008, 04:52 PM // 16:52   #244
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Quote:
Originally Posted by DarkNecrid
So its coming today....




It begins....
Says who?

Quote:
By the way, the date for when a few key skills will get separated functionality has not been set. The "arrival date" depends on a number of factors, inlcuding when the designers can get the update to QA and how the QA testing goes
Sauce: http://wiki.guildwars.com/wiki/User_...P_and_PvE.2 9
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Old May 15, 2008, 04:58 PM // 16:58   #245
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Originally Posted by Nightow
That was 3 days ago, QA testing for "a few skills" doesn't take that long, and skill updates are always on Thursday. (barring emergency fixes)

I will bet money it comes out today.
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Old May 15, 2008, 05:13 PM // 17:13   #246
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lol, someone's counting their eggs before they're hatched.

I'll just wait patiently until it happens.
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Old May 15, 2008, 05:14 PM // 17:14   #247
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we now might see monks doing something once thought ridiculous by puggers - Smiting
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Old May 15, 2008, 06:20 PM // 18:20   #248
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Quote:
Originally Posted by Turtle222
we now might see monks doing something once thought ridiculous by puggers - Smiting
We do... It's called Cathedral of Flames and Shards of Orr.
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Old May 15, 2008, 07:02 PM // 19:02   #249
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Originally Posted by Nightow
We do... It's called Cathedral of Flames and Shards of Orr.
you know what i mean
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Old May 15, 2008, 07:09 PM // 19:09   #250
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Ummm, undo armor stacking nerf that was introduced due to Terra Tanks in RA/AB? Yeh, about that....

Splinter Weapon, deadly paradox, MB, Rodgorts, Paragons in general, LoD, Ritualists (especially Ritual Lord!!!), and buff many mesmer skills to make them AoE for PvE use. Thanks.
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Old May 15, 2008, 07:55 PM // 19:55   #251
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Quote:
Originally Posted by Dr Strangelove
They were changed to make them usable in a serious way. A 10 energy 10 second block stance on a 45s recharge by itself is useless since it will rarely be recharged when you need it. A 5 energy 4 second stance on a 15 second recharge allows you to pick and choose what needs to be blocked. They're immensely useful on casters to block physical spikes on demand.

So really, they were buffed hugely. I don't see any reason to revert them, since that would just encourage lame stance tanks.
Ah, my mistake. I was just getting this off info I heard from another person.
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Old May 15, 2008, 07:56 PM // 19:56   #252
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How About We Put Searing Flames Back To Doing 5784727395 Damage And 10 Energy Too!
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Old May 15, 2008, 08:01 PM // 20:01   #253
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Quote:
Originally Posted by la_cabra_de_vida
How About We Put Searing Flames Back To Doing 5784727395 Damage And 10 Energy Too!
How about we don't use upper case initials on all of our words?

I'm not that bothered what changes are made but it will be an interesting read nonetheless. I'm also keen to know when the patch rolls out as it is usually a Thursday night.

Last edited by makosi; May 15, 2008 at 08:05 PM // 20:05..
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Old May 15, 2008, 08:07 PM // 20:07   #254
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The sad part is everyone complains so much here, yet these same people blow through uw/fow/slavers in 45 minutes. So I fail to see how pve has been crippled the way some people here put it.
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Old May 15, 2008, 08:13 PM // 20:13   #255
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Ursan nerfed. Assassins buffed. Splinter Weapon goes back to all adjacent. Tactics buffed. Infinite minions.

That would be a good start.
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Old May 15, 2008, 09:25 PM // 21:25   #256
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Nothing.

The games shagged anyway.
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Old May 15, 2008, 09:32 PM // 21:32   #257
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PvE is fine the way it is. But it would be pretty fun to have some of the stupidly OP skills back. Eg, prenerf Splinter etc.
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Old May 15, 2008, 09:34 PM // 21:34   #258
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Quote:
Originally Posted by distilledwill
PvE is fine the way it is. But it would be pretty fun to have some of the stupidly OP skills back. Eg, prenerf Splinter etc.
We already have. They're called pve-only skills.
I can't believe people want to dumb pve even more.
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Old May 15, 2008, 09:43 PM // 21:43   #259
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Quote:
Originally Posted by Rahja the Thief
Ummm, undo armor stacking nerf that was introduced due to Terra Tanks in RA/AB? Yeh, about that....
I'm pretty sure the motivating factor was WY stacked with SYG in GvG. Anywho, I agree with reverting it.

Splinter Weapon, deadly paradox, MB, Rodgorts, Paragons in general, LoD, Ritualists (especially Ritual Lord!!!), and buff many mesmer skills to make them AoE for PvE use. Thanks.[/QUOTE]

Not exactly my priorities, but all things that could stand a revert/buff. (btw: My priority revert = REMOVE SOUL REAPING TIMER, just in case anyone forgot.)
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Old May 15, 2008, 09:49 PM // 21:49   #260
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I still bet they change a handful of skills as the dev update stated - and do not start by changing game mechanics and whole skill lines.
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